You start off at 60 and have to work your way up to 99, thus the “Road to 99 tag.” If you’re not willing to spend, it might take a while before you actually reach that level. Now we know that’s how it works in real life, but this is still a video game. And you can’t even preview the look so you’re not sure if you’re getting your VC’s worth. Each time you feel like changing your look, you have to pay. The amount of in-game purchases through the game’s money called VC or virtual currency is insane.įor instance, getting a haircut feels a little too much like real life. The biggest issue most players have with 2K18‘s version of my career are the micro transactions. You can tell that’s the direction they’re headed, especially with the growth of eSports - but let’s not get ahead of ourselves. This year, 2K introduced The Neighborhood, effectively merging the M圜areer and MyPark experiences and putting them in a Massive Multiplayer Online-esque environment. This is the game mode that keeps evolving year after year and in 2K18, 2K Sports made some significant changes that have so far gotten mixed reviews. Of course, we would all like the game to feel more complete at launch, but 2K’s history suggests they will be able to iron out these few hiccups here and there. We experienced this early on too, but one thing 2K is really good at are the updates. There are also some forced animations that sometimes break the flow. This might be the result of footwork emphasizing design, but it creates a mechanical disconnect in trying to be a simulation game. Toby says players seem to phase in and out of having upper-body hit detection, resulting in scenarios where players don’t collide when they’re supposed to. That said, it’s not all smooth at the moment. I’m not going to lie: The pick and roll is my go-to play and I have had a harder time executing it, but it does feel more rewarding when you do it right. Cover athlete Kyrie Irving is an absolute joy to use in isolation situations.Īccording to Toby, the pick and roll and driving mechanics are a bit more punishing than before but more rewarding when done right. You’ll certainly feel this with players that are known ball handlers. Prior to the game’s actual release, early reviewers mentioned a noticeable difference in how you can link dribble moves together. You’ll need to make adjustments, just like in a real basketball game. The opposing team will learn your tendencies and you won’t be able to keep running the same plays to score. Slide up to Superstar or even Hall of Fame and you’ll immediately feel the difference. The game starts you off at Pro level difficulty (the second to the lowest), and if you’re an NBA 2K veteran, you’ll soon find yourself dominating the AI. Gameplayīasketball is a team sport, so for the rest of this piece, I decided to pull in fellow hoop junkies Nico Baguio and Toby Pavon who have had more time playing some of the game modes we’re about to tackle. If you follow your favorite player closely, chances are the timing and manner by which he takes shots in real life are accurately replicated in the game. It’s worth noting too that 2K really did take time to make sure the release of each player is as accurate as possible. It seems like it’s a lot to take in but after a few games, you’ll slowly get a feel for how the release works. Your timing, the player’s shooting ability, as well as the aforementioned factors, affect the accuracy of the shot. This time around, it adds if the player you’re shooting with is wide open, lightly contested, or heavily contested. In NBA 2K17 it used to only say if your release is too early, good, excellent, or too late. Other than the shot meter, 2K also shows you the status of the shot. Now, the shooting itself takes some getting used to. 2K says it’s a more natural area for the shot meter to be at and we tend to agree. In 2K18, the shot meter appears right around the shooting arm area when you’re taking a jump shot. Previously, it was a circle at the bottom of the player. One of the first things you’ll notice when you dive right into the game is the shot meter. We got our hands on NBA 2K18 for PS4 and we’ll share with you which changes we think are hits, and which ones are misses. The NBA season is right around the corner but for those of us who can’t wait, the next best thing is already here.
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